package com.me.libgdx_test;

public class ClassDungeonPickup extends AbstractClassDungeonObject{
	
	//Glossary for what the pickups do
	/*
	 * 0) Atk +2
	 * 1) Health +5
	 * 2) Health Potion +1
	 * 3) Mana +5
	 * 4) Mana Potion +1
	 * 5) Gold +10
	 * 6) Blood Pool +1
	 */
	
	private int item_type;
	private String pickup_animation;
	ClassDungeonPickup(String Name, String Image, String Description, String Advice, int item_type, String pickup_animation){
		this.Name = Name;
		this.Image = Image;
		this.Description = Description;
		this.Advice = Advice;
		this.item_type = item_type;
		this.pickup_animation = pickup_animation;
	}
	public int get_item_type(){
		return item_type;
	}
	public String get_pickup_animation(){
		return pickup_animation;
	}
}
